Today isn't the last day of Fallen Earth.
I'm glad of that. If it had been I'd have finished this final run on the very edge of Sector 3, and 6 levels below where I'd been back in 7 or 8 years ago. Bad timing seems to be a recurring theme of my visits to Kaibab Forest. Last time an unexpected update – several days ahead of the announced schedule – had wiped out Monkeytown the day I intended to start on it. Since I'd rushed up to S3 intending to see the place before it was destroyed I was less than happy when the update hit early.
As it is I have 12 days left to revisit Sector Three and – hopefully – move on to Deadfall and beyond. I have a fair amount of potential game time available to me over those 12 days, but how much of it I actually use remains to be seen.
Having reached level 30 – I'm actually a hair away from level 31 now – I've had another flurry of crafting to keep my skills up to par. A distinct absence of frayed synthetic cloth is hampering my armorcrafting somewhat, but I have filled up one of the other elusive resource of S2 – impure bio-chemical – thanks to a succession of kill quests involving giant insects.
Scrap carbon steel and salvaged plastic remain in short supply. I don't doubt I could have stocked up on those, and other materials, if I'd ventured into a couple of the PVP zones, since they almost always offer resource nodes a tier above most of the rest of the zone, but that's too much of a detour.
My guns and armor still feel reasonably effective, though it's becoming more and more apparent that – if this game subscribed to the trinity (and thankfully it doesn't) – I'd be running a DPS build, being fairly hard hitting at range, but disconcertingly easy to kill if I get swarmed, especially in melee. I've died less often during the last 24 hours than I did in the preceding 24, but I'm still very far from invincible.
So it is time to start thinking about new guns again - the best defence is always if everything is dead before it gets close enough to actually do any damage.
Comments
Post a Comment