So
far the entirety of Evendim feels like an extended series of side
quests that exist mainly to rack up enough levels to be able to go
back to the Trollshaws and continue the epic story.
The
sense of things being unduly drawn out starts with the main contact
at the first quest hub refusing to talk to you until you've done some
busywork for three other contacts, and then when he sends you to the
second quest hub the main contact there also refuses to talk to you
until you've done some busywork for four other contacts.
Fine,
I'll take that from the DĂșnedain,
reluctantly, but when the depressed, pessimistic peasants squatting
in Ost Forod come out with the same attitude I'm not feeling very
motivated to help them out.
Seriously,
is it any wonder that the Men of Numenor hold themselves aloof from
these whiners? The elves in Neverwinter's Sharandar are still more
obnoxious as questgivers go, but at least they can summon the energy
to look down their noses at you, unlike this lot.
It
doesn't end there. During my last run of DDO I talked about quest
chains that send you into the exact same area again and again in
order to complete different objectives, and all the while racking up
dozens of extraneous kills. There's plenty of that in Evendim. I
guess it's one way to get a few slayer deeds done.
Evendim
was added to the game after the launch of Shadows of Angmar, and that
is likely why it feels so detached. It's a great looking zone but
there's just not much to it, and I'm undecided as to whether to stick
it out and see if it gets more interesting, or head back to the
Trollshaws and continue with the epic story.
Incidentally,
what's with the aggro range in this game? It always strikes me as
bizarre that I can get into a fight with an enemy standing by a
campfire while another enemy who is standing at the same campfire
does nothing. This isn't unique to Evendim – it's quite common
in Dol Dinen in the North Downs – but it never stops being weird.
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