With
only 4 hours of this run to go it's time to move on from Evendim.
This is the first zone of this game that's been entirely new to me
since I started this blog, so here's a review of
my first time in Everswim Evendim.
Let's
start with the good stuff. It's a gorgeous zone, even by LOTRO's
high standards. The layout, with the lake in the centre of the zone,
means that the grand vistas that in other zones are only visible from
certain elevated areas are in view everywhere here. The draw distance also
holds up, and it was only when I was in the north of the zone,
looking south along the entire length of the lake, that the horizon
became hazy.
The
architecture is striking and far grander than anything else I've seen
so far, and the white stonework looks great against the natural tones of
the surrounding hills and the lake itself.
It's
also a much bigger zone than it appears from the in-game map, and areas
that appear to be mere slivers of land around the edges of the lake
turn out to be unexpectedly deep. As is typical of LOTRO there's a
lot of content here – unlike many other MMOs in which I can be in
and out of a zone in just a few hours.
Coming
into Evendim from Fornost in the North Downs means I passed by
Oatbarton and the rest of the region below Annuminas. Similarly I've
only seen the city itself in passing. The good of that is that after
20 hours I still haven't seen all there is in this area. The bad...
I'll get to that in a moment.
There's
not much in the way of instanced areas in this zone, but the Tomb of
Elendil makes for a suitably grand finale.* It's a straightforward
and linear hack 'n slash but sufficiently well laid out that it
doesn't feel as linear as it actually is, and there's some good
storytelling as the tomb robbers you start off fighting give way to
the real dangers of the tomb.
*There
are also downsides to this, and I'll get to that in a moment as well.
So
that's the best of Evendim. Now for the rest of it.
My
initial impression of the zone – that it's essentially one big sidequest – is one I stand by. I feel that Evendim exists in part to
fill in a levelling gap between the end of the epic story in the
North Downs and the start of the epic story in the Trollshaws.
Similarly the profusion of tier 3 crafting materials in this zone –
I was tripping over ore everywhere I went – does at least balance
out the way that the Lone Lands and North Downs start with tier 2 mats followed by a sliver of tier 3 before rushing to tier 4, so that's another gap filled.
It's useful, but I can't really call it a good aspect of the zone as
it's really only a fix to a problem with other zones.
The
sense of Evendim as filler is underlined by how padded a lot of the
questing is. There's an awful lot of Earn My Trust and Prove Your
Worth from the quest-givers in this zone, and it does get repetitive.
I did most of it, to see where it was going (if it was in fact going
anywhere) but did drop one hub's third round of mob killing because
it felt like just another delay in moving on to continue the main
storyline of the zone – the main side quest, so to speak.
Which
comes to a crashing halt when it concludes with the Tomb of Elendil,
and as good as that instance is it's still a group instance, and I
hate when a storyline that's been entirely soloable up to that
point ends in a group quest. Let's be clear about this – it's not
like say Neverwinter, where the zone storyline comes to a
satisfactory conclusion in the questing and the dungeon is
essentially a stand-alone epilogue. It's not even like the other
zones of LOTRO, where the conclusion of each chapter of the epic
story provides a sense of closure for the story of that area. No, in
Evendim the entire point of the zone is to obtain an item for Aragorn
– it's literally the reason you're sent there – and it's
impossible to do what you were sent to do without completing one group quest which all the
solo quests you have done up to that point lead directly into.
This
is something I've disliked for literally as long as I've been playing
MMOs, ever since I first ran into it in a long time ago in the Hollows in City of Heroes.
The Hollows does exactly the same thing as Evendim, with a storyline
that starts the moment you enter the zone and runs through the entirety of it, and which ends in a group
instance.
The
problem isn't that it's a group instance – not in itself. The
problem is that no one is doing those instances anymore. I couldn't
form a full team for the Caverns of Transcendence back then anymore
than I could form one for the Tomb of Elendil now. Oh I daresay I
could likely find an idling level 130 to run me through it, but I'm
not remotely interested in being carried, and besides that a group is
never the best way to experience any story content in an MMO. In a group the focus is always on the mechanics of the game and on getting it done, not on atmosphere or story.
So
I'm done with Evendim. I'm not finished it, and won't be until I
come back in 5 or 10 levels time when I can perhaps kill the final
boss in the Tomb. I'm also passing up on Annunimas itself in its
entirety, which leads me into the last negative thing I have to say
about this zone, for now. I entered Evendim at level 33, and now,
after 20 hours and at level 39, I still haven't been offered a single
quest that actually takes me into what is the single most distinctive
location in the entire zone.
Oh
I know that there are quests there, around level 39 or 40, but I've
no idea how or where they start, and with the zone story having run
into a brick wall in the Tomb of Elendil I'm no longer particularly
interested in finding out.
In
retrospect I'd have been better off working through the questlines in
the Trollshaws and leaving Evendim as an alternate levelling route
for a future alt, because that's what this zone is – an optional
detour that offers a change of scenery. That it doesn't tie in to
the epic story actually illustrates how important the epic is in
giving LOTRO a sense of pace, as the story the zone does have is too
meandering and unnecessarily stretched out. To paraphrase Bilbo
Baggins, there's a lot of bread in Evendim, but not much butter.
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